Look at the new abilities of the honking duckfaced parasaur:
Dinosaurs being less common in games than all of those, the workings of Ark's creatures is less familiar and feels sillier. I don't care how real guns work, what real cars do, or any of that - I want my video game grappling hooks, revolvers, drifting, and double-jumping. Most things recreated video games don't work remotely like they do in the physical world but we barely notice because genre conventions are so well established. The new creature models look swish and all, but I'm just so pleased that the new abilities have such weird cartoon/movie logic. Wildcard go over the changes in a blog post. The raptor, argentavis, sarcosuchus, parasaur, spinosaur, and triceratops are covered by this second round of 'TLC' revamps, now live with update v279.
Anyone who's seen dinosaur cartoons or movies knows that's how they work. The abilities of its reinterpreted dinosaurs and critters seem to stem from one question: what would they do in a cartoon? This logic is delightfully evident as developers Studio Wildcard continue to overhaul older beasties with updated art and abilities, turning crocodiles into stepping stones, making a honking dino into an ambulant alarm system, and of course having raptors pounce to pin prey. I do enjoy Ark: Survival Evolved's process of turning real-world historical(ish) creatures into video game monsters.